Files
neovim/src/nvim/event/loop.c
Thiago de Arruda c20b802511 loop: Improvements for thread-safety
- Implement `loop_schedule` method for queueing events from other threads
- Make `loop_poll_events` `recursive` static variable a field of the Loop
  structure
2015-09-06 09:18:53 -03:00

110 lines
2.9 KiB
C

#include <stdarg.h>
#include <stdint.h>
#include <uv.h>
#include "nvim/event/loop.h"
#include "nvim/event/process.h"
#ifdef INCLUDE_GENERATED_DECLARATIONS
# include "event/loop.c.generated.h"
#endif
void loop_init(Loop *loop, void *data)
{
uv_loop_init(&loop->uv);
loop->recursive = 0;
loop->uv.data = loop;
loop->children = kl_init(WatcherPtr);
loop->children_stop_requests = 0;
loop->events = queue_new_parent(loop_on_put, loop);
loop->fast_events = queue_new_child(loop->events);
loop->thread_events = queue_new_parent(NULL, NULL);
uv_mutex_init(&loop->mutex);
uv_async_init(&loop->uv, &loop->async, async_cb);
uv_signal_init(&loop->uv, &loop->children_watcher);
uv_timer_init(&loop->uv, &loop->children_kill_timer);
uv_timer_init(&loop->uv, &loop->poll_timer);
}
void loop_poll_events(Loop *loop, int ms)
{
if (loop->recursive++) {
abort(); // Should not re-enter uv_run
}
uv_run_mode mode = UV_RUN_ONCE;
if (ms > 0) {
// Use a repeating timeout of ms milliseconds to make sure
// we do not block indefinitely for I/O.
uv_timer_start(&loop->poll_timer, timer_cb, (uint64_t)ms, (uint64_t)ms);
} else if (ms == 0) {
// For ms == 0, we need to do a non-blocking event poll by
// setting the run mode to UV_RUN_NOWAIT.
mode = UV_RUN_NOWAIT;
}
uv_run(&loop->uv, mode);
if (ms > 0) {
uv_timer_stop(&loop->poll_timer);
}
loop->recursive--; // Can re-enter uv_run now
queue_process_events(loop->fast_events);
}
// Schedule an event from another thread
void loop_schedule(Loop *loop, Event event)
{
uv_mutex_lock(&loop->mutex);
queue_put_event(loop->thread_events, event);
uv_async_send(&loop->async);
uv_mutex_unlock(&loop->mutex);
}
void loop_on_put(Queue *queue, void *data)
{
Loop *loop = data;
// Sometimes libuv will run pending callbacks(timer for example) before
// blocking for a poll. If this happens and the callback pushes a event to one
// of the queues, the event would only be processed after the poll
// returns(user hits a key for example). To avoid this scenario, we call
// uv_stop when a event is enqueued.
uv_stop(&loop->uv);
}
void loop_close(Loop *loop)
{
uv_mutex_destroy(&loop->mutex);
uv_close((uv_handle_t *)&loop->children_watcher, NULL);
uv_close((uv_handle_t *)&loop->children_kill_timer, NULL);
uv_close((uv_handle_t *)&loop->poll_timer, NULL);
uv_close((uv_handle_t *)&loop->async, NULL);
do {
uv_run(&loop->uv, UV_RUN_DEFAULT);
} while (uv_loop_close(&loop->uv));
queue_free(loop->events);
queue_free(loop->fast_events);
queue_free(loop->thread_events);
kl_destroy(WatcherPtr, loop->children);
}
static void async_cb(uv_async_t *handle)
{
Loop *l = handle->loop->data;
uv_mutex_lock(&l->mutex);
while (!queue_empty(l->thread_events)) {
Event ev = queue_get(l->thread_events);
queue_put_event(l->fast_events, ev);
}
uv_mutex_unlock(&l->mutex);
}
static void timer_cb(uv_timer_t *handle)
{
}