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Note for external UIs: Nvim can now emit multiple "redraw" event batches before a final "flush" event is received. To retain existing behavior, clients should make sure to update visible state at an explicit "flush" event, not just the end of a "redraw" batch of event. * Get rid of copy_object() blizzard in the auto-generated ui_event layer * Special case "grid_line" by encoding screen state directly to msgpack events with no intermediate API events. * Get rid of the arcane notion of referring to the screen as the "shell" * Array and Dictionary are kvec_t:s, so define them as such. * Allow kvec_t:s, such as Arrays and Dictionaries, to be allocated with a predetermined size within an arena. * Eliminate redundant capacity checking when filling such kvec_t:s with values.
73 lines
1.8 KiB
C
73 lines
1.8 KiB
C
#ifndef NVIM_MEMORY_H
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#define NVIM_MEMORY_H
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#include <stdbool.h> // for bool
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#include <stddef.h> // for size_t
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#include <stdint.h> // for uint8_t
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#include <time.h> // for time_t
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/// `malloc()` function signature
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typedef void *(*MemMalloc)(size_t);
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/// `free()` function signature
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typedef void (*MemFree)(void *);
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/// `calloc()` function signature
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typedef void *(*MemCalloc)(size_t, size_t);
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/// `realloc()` function signature
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typedef void *(*MemRealloc)(void *, size_t);
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#ifdef UNIT_TESTING
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/// When unit testing: pointer to the `malloc()` function, may be altered
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extern MemMalloc mem_malloc;
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/// When unit testing: pointer to the `free()` function, may be altered
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extern MemFree mem_free;
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/// When unit testing: pointer to the `calloc()` function, may be altered
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extern MemCalloc mem_calloc;
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/// When unit testing: pointer to the `realloc()` function, may be altered
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extern MemRealloc mem_realloc;
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#endif
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#ifdef EXITFREE
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/// Indicates that free_all_mem function was or is running
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extern bool entered_free_all_mem;
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#endif
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typedef struct consumed_blk {
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struct consumed_blk *prev;
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} *ArenaMem;
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#define ARENA_ALIGN sizeof(void *)
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typedef struct {
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char *cur_blk;
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size_t pos, size;
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} Arena;
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// inits an empty arena. use arena_start() to actually allocate space!
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#define ARENA_EMPTY { .cur_blk = NULL, .pos = 0, .size = 0 }
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#define kv_fixsize_arena(a, v, s) \
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((v).capacity = (s), \
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(v).items = (void *)arena_alloc(a, sizeof((v).items[0]) * (v).capacity, true))
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#ifdef INCLUDE_GENERATED_DECLARATIONS
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# include "memory.h.generated.h"
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#endif
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#define XFREE_CLEAR(ptr) \
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do { \
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/* Take the address to avoid double evaluation. #1375 */ \
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void **ptr_ = (void **)&(ptr); \
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xfree(*ptr_); \
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/* coverity[dead-store] */ \
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*ptr_ = NULL; \
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(void)(*ptr_); \
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} while (0)
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#endif // NVIM_MEMORY_H
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