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vim-patch:9b03d3e75b42 (#27059)
Translate the Vim9 script Godot files to legacy. `<scriptcmd>` is not ported yet, so replace it with `<Cmd>` and `<SID>`. If it's ported, `<scriptcmd>call s:` can be used instead. Includes changes from: vim-patch:0daafaa7d99e (was partial, but is now pretty much fully ported) vim-patch:9712ff1288f9 Co-authored-by: Maxim Kim <habamax@gmail.com>
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68
runtime/ftplugin/gdscript.vim
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68
runtime/ftplugin/gdscript.vim
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@@ -0,0 +1,68 @@
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" Vim filetype plugin file
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" Language: gdscript (Godot game engine scripting language)
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" Maintainer: Maxim Kim <habamax@gmail.com>
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" Website: https://github.com/habamax/vim-gdscript
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"
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" This file has been manually translated from Vim9 script.
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if exists("b:did_ftplugin") | finish | endif
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let s:save_cpo = &cpo
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set cpo&vim
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let b:did_ftplugin = 1
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let b:undo_ftplugin = 'setlocal cinkeys<'
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\ .. '| setlocal indentkeys<'
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\ .. '| setlocal commentstring<'
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\ .. '| setlocal suffixesadd<'
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\ .. '| setlocal foldexpr<'
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\ .. '| setlocal foldignore<'
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setlocal cinkeys-=0#
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setlocal indentkeys-=0#
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setlocal suffixesadd=.gd
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setlocal commentstring=#\ %s
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setlocal foldignore=
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setlocal foldexpr=s:GDScriptFoldLevel()
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function s:GDScriptFoldLevel() abort
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let line = getline(v:lnum)
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if line =~? '^\s*$'
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return "-1"
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endif
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let sw = shiftwidth()
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let indent = indent(v:lnum) / sw
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let indent_next = indent(nextnonblank(v:lnum + 1)) / sw
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if indent_next > indent && line =~# ':\s*$'
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return $">{indent_next}"
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else
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return $"{indent}"
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endif
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endfunction
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if !exists("g:no_plugin_maps")
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" Next/Previous section
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function s:NextSection(back, cnt) abort
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for n in range(a:cnt)
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call search('^\s*func\s', a:back ? 'bW' : 'W')
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endfor
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endfunction
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" Nvim: <scriptcmd> hasn't been ported yet.
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" nnoremap <silent><buffer> ]] <scriptcmd>NextSection(false, v:count1)<CR>
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" nnoremap <silent><buffer> [[ <scriptcmd>NextSection(true, v:count1)<CR>
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nnoremap <silent><buffer> ]] <Cmd>call <SID>NextSection(v:false, v:count1)<CR>
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nnoremap <silent><buffer> [[ <Cmd>call <SID>NextSection(v:true, v:count1)<CR>
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xmap <buffer><expr> ]] $'<C-\><C-N>{v:count1}]]m>gv'
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xmap <buffer><expr> [[ $'<C-\><C-N>{v:count1}[[m>gv'
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let b:undo_ftplugin ..=
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\ " | silent exe 'unmap <buffer> [['"
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\ .. " | silent exe 'unmap <buffer> ]]'"
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endif
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let &cpo = s:save_cpo
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unlet s:save_cpo
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13
runtime/ftplugin/gdshader.vim
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13
runtime/ftplugin/gdshader.vim
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@@ -0,0 +1,13 @@
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" Vim filetype plugin file
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" Language: Godot shading language
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" Maintainer: Maxim Kim <habamax@gmail.com>
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" Website: https://github.com/habamax/vim-gdscript
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"
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" This file has been manually translated from Vim9 script.
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if exists("b:did_ftplugin") | finish | endif
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let b:did_ftplugin = 1
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let b:undo_ftplugin = 'setlocal suffixesadd<'
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setlocal suffixesadd=.gdshader
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