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v1.12.2
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@@ -22,7 +22,6 @@
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* [complete release](#complete-release)
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* [debugging](#debugging)
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* [music playback halting on phones](#music-playback-halting-on-phones) - mostly fine on android
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* [todo](#todo) - roughly sorted by priority
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* [discarded ideas](#discarded-ideas)
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@@ -312,17 +311,11 @@ mostly fine on android, but still haven't find a way to massage iphones into be
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* conditionally starting/stopping mp.fau according to mp.au.readyState <3 or <4 doesn't help
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* loop=true doesn't work, and manually looping mp.fau from an onended also doesn't work (it does nothing)
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* assigning fau.currentTime in a timer doesn't work, as safari merely pretends to assign it
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* on ios 16.7.7, mp.fau can sometimes make everything visibly work correctly, but no audio is actually hitting the speakers
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can be reproduced with `--no-sendfile --s-wr-sz 8192 --s-wr-slp 0.3 --rsp-slp 6` and then play a collection of small audio files with the screen off, `ffmpeg -i track01.cdda.flac -c:a libopus -b:a 128k -segment_time 12 -f segment smol-%02d.opus`
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# todo
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roughly sorted by priority
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* nothing! currently
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## discarded ideas
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* optimization attempts which didn't improve performance
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